Creating Dynamic Virtual Spaces
As innovation races ahead at light speeds, there is a dire need for all of us to make a critical design analysis and construct a new design architecture for interacting with the artificial spaces we are creating. By fusing architectural design with inspiring space and flow management, we can bring together the lessons of high-end AV techniques, virtual reality, and supercomputing collaborations to create remote presence in virtual environments.
Though our focus may be tightly held by the grandeur of virtual spaces, we should not ignore the reality within which these environments exist. The “real space” and its efficient functionality play a critical role in the success of the utilization of virtual environments and ultimately the creation of virtual presence.
A virtual reality display system by itself is not enough. Currently, there are many products available commercially that allow users to have fully immersive virtual experience. These systems are fully engaging once we enter into their environment; however, they are not conducive to the workspace practices that most people are used to.WHICH SPACE CHANGES?
Credit: NCSA/University of Illinois Urbana-Champaign
But, there are other ways to construct spaces, which allow for virtual reality immersion plus the accommodation of non-stereoscopic AV environments for the manipulation of data, distance collaboration, and interaction through HD video-conferencing and resource systems control. The latest trend is creating “telecubicals.” Still, these efforts are technically oriented, focusing solely on the immediate display area. We need to broaden our scope towards an overall architectural design methodology that satisfies multiple programmatic functions with an emphasis on the actual use of the physical space.
Advanced AV systems have been a significant part of the corporate culture for many years. Videoconferencing and presentation rooms are the crown jewel of technology for most major corporations. However, as costs dropped, they have become more available as viable options for research, academic, and government applications. These AV systems, coupled with advanced supercomputing techniques and broad bandwidth networking applications, create a wonderful opportunity for a dynamically rich virtual environment to explore data and collaborate with remote participants. With the addition of projection-based virtual reality environments, the potential to construct environments to handle a wide variety of disciplines is really exciting.
Architecture is the fundamental discipline to link all of these components together. By using architectural methodologies to create a process where each of the required components is synthesized, a complete unified design can be created. A lead architect can meet individually with these disparate groups and incorporate their needs into a master plan. He will also be able to guide the design plan through the rigors of build-out and construction phases.
However, developing spaces for virtual environments is a very new concept. Architects will need to learn how to communicate and work with people from very different cultures, and they'll also need to think in terms of traffic flow and how groups of people interact with these environments. Furthermore, architects will need to carefully balance the need of technical functionality and how it impacts form.