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PreSonus StudioLive 16.0.2 Mixer

Nov 21, 2011 11:34 AM, by John McJunkin

A small mixer that leverages remote control via computer.


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PreSonus StudioLive 16.0.2 Mixer

PreSonus StudioLive 16.0.2 Mixer

I have been a user of PreSonus audio interfaces for quite some time, and I’ve always been very happy with their quality. I remember being excited a while back hearing that PreSonus would be offering a mixer—the company’s interfaces continued to get more and more sophisticated, and a mixer was a logical next step for them. When its StudioLive 16.4.2 mixer was introduced, I got to spend some time with it, and I was definitely impressed. A Grammy award-winning friend of mine has since acquired a StudioLive 24.4.2, and he absolutely loves it. I eventually became aware of PreSonus’ smallest mixer, the 16.0.2, and I recognized that in order to reduce the physical footprint of the mixer as small as the company did—and to reduce the price as much as it did—that the 16.0.2 would simply have to be a less robust mixer. I was happy to have the opportunity to evaluate one in order to satisfy my curiosity about what changes were necessary to arrive at a smaller, more budget-conscious mixer.

I was aware that the StudioLive 16.0.2 was small, but when the box arrived on my doorstep, I was a bit surprised. I pulled the mixer out of its retail packaging, and picked it up and examined it from all angles. It’s really small! But in the process of examining the user interface on the front panel, it began to dawn on me that despite its miniscule space requirement, there was quite a bit to this mixer. Some of the space-saving conventions were completely expected—60mm faders and navigation buttons that change the function of certain controls and displays. It lacks some of the metering of the 16.4.2 and feels a little more crowded, but I was still very optimistic that this mixer would prove to pack some power despite its size. One convention that supported my optimism is the capacity to control the mixer with a computer, and even an iPad. While a physical control surface may be constrained by size limitations, a graphical user interface on a computer can overcome such constraints with conventions that are familiar to most of us who use computers (which is indeed most of us)!

The lower 40 percent or so of the 16.0.2’s front panel is all about faders—17 of them to be exact. The first eight determine level of channels 1 through 8; the next four determine level for four additional mono mic inputs or four stereo pairs of line-level inputs. A bank of four faders represents master level controls for each of four auxiliaries, and a single “main” fader represents the overall output of the mixer. Above the faders are channel selection buttons, controlling functions like muting/soloing, linking, etc. Above that are the multimode buttons—mute, solo, and FireWire return—and also the mixer’s select buttons, which link channels and activate the mixer’s “fat channel” processing. The fat channel section is above these buttons, and it has all the EQ, dynamics, input, and panning controls for whichever channel is selected. I’m very accustomed to mixing this way—selecting a channel, making an adjustment, then proceeding to others as necessary. When digital mixers first arrived, many old school engineers objected to the notion of not having a complete bank of knobs, buttons, and faders for each and every channel. I suppose there is still a handful of them out there, but in 2011, most of them have learned to mix on both kinds of consoles, and are happy and conversant with both. This is one of the compromises that are necessary to squeeze a lot of power into a small console, and I believe most agree it’s worthwhile. In addition to these controls, there is a monitor section, controls for the system and digital signal processors, and an LCD display to present information about signal routing, processing, and so forth.

The 16.0.2 appears to sport four auxiliaries, but there are actually two more than that. The four that are represented by four master level faders facilitate getting a signal outside the mixer, most likely for monitoring purposes, but there are two additional auxiliaries that are permanently routed to the mixer’s two internal digital signal processors. If you really need additional signal processing, you can use the four external auxiliaries for that purpose. Another very powerful signal routing convention of the 16.0.2 is the capacity to route 16 channels of audio to and from a computer via FireWire. Obviously, the capacity to send multiple channels to the computer is intended to facilitate recording. The return path facilitates mixing what you’ve recorded. There are at least two other clever uses of this convention: the use of signal processing plug-ins within your computer and virtual sound-checking, in which you would record a performance with the intention of using it in place of the actual performers or professionals that will appear, buttoning down a baseline mix, and only needing to tweak input gains upon the arrival of the talent. When using your computer’s plug-ins as effects processors, the latency introduced by the round-trip of the signal through the processor needs to be considered, but the latency shouldn’t have a profoundly negative effect on most processing.

The inclusion of digital effects in small digital mixers appears to be nearly universal now, and the 16.0.2 is no exception. The two processors make 50 factory presets available—all reverbs and delays, exactly the kind of effects one might want for live use, and that’s where the onboard effects are likely to be employed. I wouldn’t mind seeing a handful of modulation-type effects here too, but I can live without them. Remember that the FireWire gives us access to effects in the computer, and that really increases the horsepower of the system. I really like the way these reverbs sound. The mixer’s EQs sound great and are clearly modeled on real analog equalizers. I cranked gain with a narrow Q and swept across the range of the mids, and got real resonance good modeling. The dynamics processors also sound good; the compression can be transparent if you like, but it can be pushed to get dramatic too. The graphic equalizer is a useful addition as well; it can be inserted on the main



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